So, now you have submitted a character, and potentially have it approved. You are itching to get started on the RP, and I won’t keep you back. There are sections in the Grand Library that will help you with that. During the Prelude to the 4th Age, any information you find lacking in the current Library can still be located in the Great Library. These older documents will be subject to change, but measures will be taken to incorporate all characters. Keep an eye on the Announcements surrounding this.
But there are still some issues to cover to do with characters. These involve multiple characters, and character Development, as well as the Prestige Classes.
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As a member of Hidden Realms, you are allowed to have more than one character, up to as many you desire and feel comfortable with. However, if you wish to create a new character as a second, third, fourth, et cetera, please consider a few things first.
Can you actually manage to play all of your characters equally without holding back others in your roleplay threads? If not, please retire a character in place of the new one by posting in its approved application stating that you are no longer playing it; there is no need to delete the character.
Are you creating the character for the sake of roleplaying opportunities, or is it just because you like creating characters? Remember that our Gate Keepers are often busy assisting players trying to get their first character approved. Be considerate. By the same respect, please try to avoid retiring characters every other week for the sake of starting a new one.
As stated above, the character creation rules are such that you can have as many characters under your belt as pleases you. However, to encourage and nurture roleplay, restrictions have been placed to prohibit the constant swapping of characters. While you are most welcome to the freedom of as many characters as you would like, you must meet one of the two designated criteria before you can submit your next concept for review:
. . . or . . .
- 1 month of active membership and at least 30 in-character posts with the last submitted character.
- 2 months of active membership and at least 15 in-character posts with the last submitted character.
Under these restrictions, we will administrate a watchful eye on all characters when new concepts are submitted. We trust our members to follow the rules, but on the same token we wish to make sure that a player does not overburden themselves needlessly, nor sacrifice a first character in favor of a third. This is not to drive people away, but rather to be recognized as desiring that all players are happy with their characters and give them a chance. Remember, as indicated above there is always the option to retire a character if you are simply bored of it.
With these rules in place, we hope that the members of Hidden Realms enjoy the option to as many characters as desired and will continue to promote a healthy roleplay environment.(Table of Contents)Multi-Threading
As a member of Hidden Realms, you have the option to roleplay your characters in more than one place at the same time. This is governed by carefully set guidelines that must be followed should you choose to Multi-Thread. The goal of the system is to help members avoid being held back by slow posters, but also not to penalize the slower posters themselves. When all is said and done, the result is hoped to be a smoother roleplay experience.
The list below will state each of the guidelines and restrictions to be considered under this system. Please make sure you are familiar with them before you attempt multi-threading.
Guidelines and Restrictions
Right out of the Gate, a member may opt to join up to 2 roleplay threads with their character, not counting Special Events and Guild Initiations. However, the fun doesn't stop there; once a member reaches one of the following criteria with their character, they can join up to 5 roleplay threads with said character:
. . . or . . .
- 15 in-character posts with that character.
- 1 month of active membership with that character.
These numbers must be reached for second, third, and fourth characters, not just first characters. In other words, from the moment any character you've submitted
is approved, you may join up to 2 threads
with that character. Then, once you meet one of the criteria above with that character
, you may then join up to 5 threads
. As always, Special Events and Guild Initiations are excluded from this tally.
Now, to engage in utilizing this system the following guidelines must be adhered.1. You must have a clear understanding of your character's chronology.
Whenever you join and participate in multiple threads, you need to know where each of these events fall on your character's timeline in relation to one another.
To assist you in this endeavor, as well as help moderators check in on how things are going, it is required that you post a thread in the Catalog of Time
—preferably with the name of your character in the subject. This thread will contain your timeline of roleplaying events for easy access. Enjoy!2. You must be aware and remind yourself of the inherent problem of this multi-presence.
For example, anything your character gains (IE: an ability/item/knowledge) cannot be used in a thread occurring earlier in his or her timeline; obviously, even though both threads are ongoing, they are not happening at the same time!
This little guideline applies in more ways than one: be wary of what happens at every turn, for any single event could affect another in your character's timeline—especially development. You may also make acquaintances with the same character in more than one thread at the same time. Try not to mix up interaction between the threads, lest you create a nonsensical paradox.
Further, this guideline can be extended to note that you cannot draw an item or skill out of thin air and claim that it will be acquired later, though in a thread that will be chronologically dated prior.
The reasoning behind this should be obvious, for in addition to bending the rules on following your character's timeline, it is also an infringement upon the Spirit of the Law
. So please, only utilize that which you have already previously gained through roleplay at the time of the post
.3. And lastly, do not overestimate your abilities to roleplay multiple threads at once.
We are allowing a lot of leeway with this system, so much that players can have an upwards of 10 to 20 threads
with but three characters. Please be modest. Do not overexert yourself for the sake of extra roleplay; you, as well as your fellow roleplayers, will appreciate and enjoy the experience all the more if you stick to an amount that you can handle. While such an event has never occured—and hopefully never will—be aware that the moderators will take action if someone is joining far more threads than they can handle.
Also, do be considerate of others. Any vacations, breaks, or leaves of absences will affect multiple threads under this system. Please try to keep your fellow players aware of any interruptions on your part, perhaps even withdrawing from the thread until time is on your side again. This doubles for occasions where you grow overburdened with too many threads.
The Hidden Realms staff hopes that every member will enjoy this most gracious opportunity to delve further into the realms of roleplay. This system was added for the benefit of everyone, and so we humbly request that all members strive to maintain the guidelines and restrictions carefully placed upon multi-threading. Thank you.(Table of Contents)Development and Re-submission
While you are RPing, your character will undoubtedly undergo several changes, whether they be changes in attitude, gaining of equipment, or even gaining of NPC companions. This is all part of a developing character. There will come a time when you believe you may need to re-submit your character, and we will be happy to go through it again with you.
The first thing to note about re-submissions is that it only requires a single GKs approval. It would be preferable if you posted a list of changes with your re-submission so that we know what is changed, and link provided to the characters last submission, so we have a reference point.
Now this is not to say that if you make a change to your character, you should instantly re-submit. This will just give the Character Moderators a headache. Re-submit after several changes, or after big changes, and especially if the balance is called into question. That way we can make sure your character is still appropriate for the setting. It is also a nice way to mark the milestones of your character.
When gaining new items, powers, skills etc. Be realistic, you can’t just make a single post gaining something super-powerful, it should be thought out and be a progression of threads.
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The Prestige Classes
A Prestige Class represents a huge milestone in character development. It is achieved through rigorous roleplay, and allows that character access to new powers and skills beyond that of the Standard Class. Don't be fooled though; it is not about having extra power. It is about being dedicated enough to reach such a level, and caring more about your character's story than whether or not they can fight an army single-handedly. It is, basically, a reward for telling a good story.
Any questions regarding Prestige Classes should be directed towards a Keeper of the Gate or a Sentinel of the Realm.
Prestige Classes are not something that a player can make or apply for as a starting character, nor is it a good idea to create a character with the intention of it becoming a certain Prestige Class. If you take time developing your character properly, s/he will gain and lose attributes depending on his or her view on the world, and their attitude will change, though it be only subtle changes in many cases. After a time, your character's attitude will have changed significantly due to the style in which you roleplay them. This is usually a good time to re-submit them. You will also be able to have a better idea as to what Prestige Class they are best suited for applying for. Starting with a Prestige Class in mind will force an unnatural development, which will probably end up with you playing the character totally different to how it is written.
While there is no set time on HR you must reach in order to apply for a Prestige Class, there are guidelines in each different class that must be achieved first before you consider submitting an application. It's also advisable to keep track of all of your roleplay threads that explain how you began to work towards these goals before you even start achieving the guidelines set out by the specific Prestige Class (for example, many players keep a running history on their roleplay threads in their forum profile's history). The available Prestige Classes are under The Veneratio in the Library. This is by no means a definitive list, because players are constantly submitting new Prestige Classes to be considered. They must be scrutinized by and win a majority vote from the moderators of the Realm Council before it is accepted as an attainable Prestige Class. The Realm Council must decide if it fits into the setting, and more importantly, if it is balanced in terms of the Prestige Class system.
Please note that because the list of Prestige Classes is not definitive, people should check up on what is available often so that, once you've reached a certain developmental point in your character's life, you know exactly what Prestige Class you think is best suited for your character.
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The Character Alignments
Alignment can be described as your character's world view--what kind of moral stands he or she takes, and how much he lives "by the book". This is a very useful tool in roleplaying, but many players don't understand it, and alignment either ends up being ignored, or being viewed as a hindrance. If you select your alignment carefully when creating a character, it can help in defining and developing your character. Note: It is important to remember that the alignments are merely meant to serve as a guideline, a reference in which to help you better understand your characters actions. People are complex, and therefore your character must not strictly adhere to the description of the alignments therein. We merely ask that your character follow some semblance of what your chosen alignment stands for.
Characters of this alignment believe that an orderly, strong society with a well-organized government can work to make life better for the majority of the people. To ensure the highest quality of life, laws must be created and obeyed. When people respect the laws and try to help one another, society as a whole prospers. Therefore, lawful good characters strive for those things that will bring the greatest benefit to the most people and cause the least harm. An honest and hard-working peasant, a kindly and wise official, and a stern but fair judge are all examples of lawful good people.
These characters believe that a balance of forces is important, but that the concerns of law and chaos do not moderate the need for good. Since the universe is vast and contains many creatures striving for different goals, a determined pursuit of good will not upset the balance; it may even maintain it. Social structure itself has no innate value. If fostering good means supporting organized society, then that is what must be done. If good can come about only through overthrowing the existing social order, so be it. A soldier, who defies a commander's orders, so as to destroy something he or she sees as evil, is an example of a neutral good character.
Chaotic good characters are strong individualists marked by a streak of kindness and benevolence. They believe in all the virtues of goodness and right, but they have little use for laws and regulations. They have no patience with people who try to push folk around and tell them what to do. Their own moral compass guides their actions, which although good, may not always be in agreement with the rest of society. A wandering monk who helps those in need is an example of a chaotic good character.
Law and organization are of paramount importance to characters of this alignment. They believe in a strong, well-ordered government, whether it is a brutal tyranny or benevolent democracy. The benefits of organization and regimentation outweigh any moral questions. An official determined to ferret out traitors at any cost or a soldier who never questions orders is a good example of a lawful neutral character.
A true neutral character can generally be grouped into two categories: those who believe in the ultimate balance of forces, and those who simply do not care about either good or evil. Characters who believe in keeping both good and evil balanced can oftentimes find themselves supporting the good guys, only to switch over to join the enemy's forces once they are brought to the brink of destruction. Those who choose to ignore both good and evil may find it hard to make judgments on their own, and can most usually be found as simple followers within a group of adventurers.
Chaotic neutral characters believe that there is no order to anything, including their own actions. With this as a guiding principle, they follow whatever whim strikes them at the moment: Good and evil are irrelevant when making a decision. Chaotic neutral characters are extremely difficult to deal with; the only reliable thing about them is that they cannot be relied upon! Such people might cheerfully and for no apparent purpose gamble away everything they have on the roll of a single die. This alignment is perhaps the most difficult to play. Lunatics and crackpots tend toward chaotic neutral behavior.
These characters believe in using society and its laws to benefit themselves. To them, structure and organization elevate those who deserve to rule and provide a clearly defined hierarchy between master and servant. Thus lawful evil characters support systems that protect their own concerns; if someone else suffers because of that, too bad. Such people obey laws out of fear of punishment rather than any higher moral code. Because they may be forced to honor an unfavorable contract or oath, lawful evil characters are usually very careful about giving their word. Once it is given, though, they break their word only if they can find a way to do so legally. An iron-fisted tyrant and a devious, greedy merchant are examples of lawful evil people.
Neutral evil characters are primarily concerned with themselves and their own advancement. If there is a quick and easy way to gain a profit, whether it is legal, questionable, or obviously illegal, they take advantage of it. Those of a neutral evil alignment have no particular objection to working with others or, for that matter, going it alone. They typically base their allegiance on power and money, which makes them receptive to bribes. They have no qualms about betraying their friends and companions for personal gain. An unscrupulous mercenary, a common thief, and a double-crossing informer who betrays people to the authorities are typical examples of neutral evil characters.
These characters are the bane of all that is good and organized, motivated solely by the desire for personal gain and pleasure. Chaotic evil characters see absolutely nothing wrong with taking whatever they want by whatever means possible. To them, laws and governments are tools of weaklings unable to fend for themselves. The strong should take what they want; the weak are to be exploited. When chaotic evil characters band together, they are not motivated by a desire to cooperate, but rather to oppose powerful enemies who threaten their personal interests. Such a group can be held together only by a strong leader capable of bullying underlings into obedience. Leadership of this sort is based on raw power, so a leader is likely to be replaced at the first sign of weakness by anyone who can grab the position, whatever the method. Bloodthirsty bandits and brutish monsters of low intelligence are fine examples of chaotic evil personalities.
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Questions not Answered?
While we try to answer all your questions, it's no guarantee that we'll have all the answers you're looking for. If you cannot find the answer in the Library, or cannot get in touch with one of the GKs, then don't hesitate to post your question in the Q&A Forum, but please have a look to see if your question has already been asked before. If not, some of the other members or other moderators will be more than happy to answer your question for you.
The Final Words
Finally, welcome to Hidden Realms, and enjoy your time here.
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