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Offline Davin Ragal

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Application Codex - Please Read Prior to Submission
« on: September 19, 2013, 07:52:43 PM »
Application Codex

Introduction

So, you have joined Hidden Realms, a vast and developed land, developed by the players of the Forums.  You are ready to start thinking about creating and submitting your very first character, but there are a few things you should do first.  Naturally, you should start to familiarize yourself with the setting, and much of this will come when looking at the details of your character.  You should also familiarize yourself with the Hidden Realms Newcomers Handbook, which contains much of the etiquette on how we function as a community, as well as some hints, tips and general information to acclimated with.  It may seem a little dull, and potentially overwhelming with all the information, but trust us when we say that learning this at the start will make everything swifter in the end.

So after that, you still might have some questions that you don’t know where to find the answer to.  Well there are ways, here is a small FAQ and Quick Referecne Links to answer some questions.

With that all in mind, let us focus now on how we go about creating a character.

Before I get to the actual meat of creating the character, let me tell you a few things.  To submit a character, you should click the ‘New Topic’ Button on the Character Applications board.  We recommend that you use a word processing document to write up your character first (such as Microsoft Word, Microsoft Works Processor, Pages, Libreoffice.org Writer, etc.), but it is not absolutely necessary. 

A caution when using notepad: If you use Windows Notepad to write your character, please make sure that Format -> Word Wrap is checked!  Otherwise, when you post your application, it will have poorly formatted line breaks everywhere.  This may be true of other editors.  If you use notepad, we would recommend trying out notepad++ instead.

Once your character is in the Forum field, add their name as the title to the thread, and click post.  This will submit your character.  People will then look over it and give you their thoughts.  While the member base often have valuable opinions on what your character needs (If anything), the only people you must pay attention to is the Keepers of the Gate (Character Moderators, mostly referred to as GKs).  It requires an approval from a Keeper of the Gate in order to pass, and then your character will be placed in the Character Vault.  Sometimes a GK's comments may appear gruff, or offensive, but let me assure you that they are doing nothing more than trying to help you get approved as quickly as possible.  Please be patient, as the work of a GK is often hard, and takes time.  If there are no GKs present, generally an Sentinel of the Realm (Usually called Admins) will take on the duties, so do not be surprised if you end up receiving critique from them, or another member of staff, depending on the current situation.

A couple of "Don’ts" while you are submitting.  Just because your character is submitted, does not mean you are free to post.  You can only begin your story, once the character is approved.  You can go and Introduce yourself to the rest of the community.

Important Notes on Applications

  • Please do not submit incomplete applications. They will be ignored until the application is complete.
    This will only slow down our GKs.  Please ensure that, to the best of your knowledge the character is complete, you have proof read it, and checked for spelling.  If you are really stuck, please feel free to send a Private Message to a GK and ask them for help.  They will be glad to.

  • In order to receive comments on your application from a GK, please don’t just modify it and leave it.
    After modifying your character, make an extra post at the end, just to let us know you have, or send a PM to moderator that has commented.  That way you will get things checked over.

  • The Character Applications Board can be a very active place in HR, please keep on top of your character.
    While we encourage you to take your time to reach your goal, please keep us updated, even if it is just to say you cannot work on your character for a week or so.  We have a policy, the if a GK leaves a review on your character, and you do not respond in a week, you will be requested if you are still wishing to continue.  If this meets no response, the application is considered abandoned and deleted.  Please let us know of your progress, either via PM or by posting in your application.

  • Spelling and Grammar are of paramount importance.
    While we accept that no one has a perfect grasp on the English Language, you must proofread ALL of your posts, as well as check the spelling.  There is nothing that ruins a well thought-out character concept more than poor spelling and poor grammar, making it difficult to read, and thus, difficult to enjoy.  That said, its not like we are perfect, and everyone slips from time to time, this is just a reminder to check your character to the best of your abilities.

  • Always play within the Spirit of the Law.
    Sure there are times when you think of something, and realize there is no rule, guideline, or law governing it.  Sometimes these will be tiny things of little significance.  Sometimes they may be of some significance.  There is not a rule for everything, and there are times when follow the laws to the letter will only end up in the exploitation of some loop-holes.  Please consider the Spirit of the Law, and the RPing experience will be a much smoother and more enjoyable one for all.

  • Please only comment with constructive and friendly advice on characters.
    Characters may be starting out, and characters may be re-submitting.  It does not matter.  The only comments on the character should be done so in a friendly, and constructive manner.  This may seem odd for those who are reading this in anticipation of creating a character, but this is for all at Hidden Realms.  No one should neglect this.  It is advised, however, that people who are awaiting approval should not comment on characters, simply because you yourselves are awaiting entrance to the Realms themselves.  The reason for this?  If you are no rookie, remember the first time you posted a character on a forum for all the world to see?  It can be nerve wracking for some, and can still be nerve wracking for veterans, so please observe this rule always.

On to the main part of this guide.

Table Of Contents

[1.]       Rough Guide
[1.a]       Name
[1.b]       Race
[1.c]       Origin
[1.d]       Age
[1.e]       Alignment
[1.f]       Afflictions
[1.g]       Occupation
[1.h]       Class
[1.i]       Possessions
[1.j]       Appearance
[1.k]       Personality
[1.l]       Skills
[1.m]       Abilities
[1.n]       Knowledge
[1.o]       Magic
[1.p]       Strengths & Weaknesses
[1.q]       History
[1.r]       Additional Information

[2.]       The Template

[3.]       The Aftermath
[3.a]       Multiple Characters & The Spirit of the Law
[3.b]       Multi-Threading
[3.c]       Development and Resubmission
[3.d]       Prestige Classes
[3.e]       Character Alignments
[3.f]       Questions Still Not Answered and Final Words

[4.]       The Trivia



« Last Edit: August 21, 2016, 08:59:21 PM by Davin Ragal »

Offline Davin Ragal

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Application Codex
« Reply #1 on: September 19, 2013, 09:02:51 PM »
Rough Guide to the Character

Here is a good template on how a character should be completed.  While it is allowed that you may put your character into a different format, you must include the details listed down here.  It is recommended, but not enforced, that newcomers stick with this format because it is straightforward and simple. It is by no means the "default" application format. The GKs encourage any and all other formats that players see fit to submit, so long as all the required details requested are covered by the application.

Sections in white bold are compulsory, while sections in regular bold are only compulsory if something is put in there (e.g..  A mage will have a magic section, whereas a swordsman with no skill in magic will not).  Below this is a copy and paste version of the template to use, and includes the appropriate code for the forum, just fill in the blanks using this guide.  It is often also good to have a browse over some topics in the Character Vaults, to see what has been approved, and what had to be done to get there.

(Table of Contents)

Anyway, onto the Guide:

  • Player: If you fancy sharing your real name with us, here is where it should go.  If you play any other characters at Hidden Realms, you should mention them here as well.  It is also fine to be represented with the same name as your character as many do.
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  • Name: Your character's name.  This should match that of your display name on the Forums.  It should also not violate our Naming Policy
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  • Race: Hidden Realms has a variety of races to pick from, and the list can be found here.  When playing a race (or in this case, applying to play one), please make sure you are absolutely familiar with their information as it is key to how certain aspects of your character will come across.  Some races have very specific characteristics that will be expected to show in your application.  Remember, for races that are ubiquitous throughout all Fantasy, that these are the Hidden Realms version, so you must be clear on what differences there may be between what you think is common for them, and what has been submitted as common.

    It should be noted for people wishing to play Half-Breeds, that there is also some guidelines on these.  Information can be found about how Humans can have mixed heritage can be found in respective race articles.  In addition to Human Half-Breeds, Elves can also have mixed heritage with other Elves (Example being Wood-High Elf mix).  If you are wishing to play a Half-Breed, you must familiarize yourself with all this first, especially Humans and more exotic species.

    For some additional information on races, check here
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  • Origin: Where your character is originally from.  Here is a list and description of the places within Entar, it is advisable that you also familiarize yourself with your desired origin (As well as places that you are going to Role-play in), as there are, like real-life places, several different characteristics about the different lands in Hidden Realms.  It should also be noted that characters must be from somewhere on Entar.
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  • Age: How old is your character.  Keep in mind that the different Races have their own Aging Scheme Found on all race documents, so if you want to get a grasp on whether your character is an adult, or a child, then refer to the Aging guidelines to understand how old you wish to make your character.
(Table of Contents)

  • Gender: I’ll let you figure this one out on your own.

  • Alignment: Another important one.  There is a list of Alignments to be found here, and they will give you an idea of what you should put down for your character.  The Alignments provided should be viewed as a guide, and can be creatively adapted for your character.  They are not the final word on alignment, but you should follow the spirit of each one when considering yours.  While it is perfectly acceptable to simply put your alignment down, some people like to write a little blurb on how their character is aligned.  This is fine as well, but we prefer it if you would state the alignment as well.  Note that alignment will be very important to your characters personality, so it is best to make sure you are comfortable with their chosen alignment.
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  • Afflictions: Does your character have anything wrong with them. Feel free to create some Fantastical Afflictions if you wish, but these will be subject to critique and should not only fit the setting, but also be played within the Spirit of the Law.  You should also put down any more mundane afflictions in here, such as being blind in one eye, or lame in a certain leg.  More exotic curses and so forth may take more time to approve if they are not in the submitted section, but people should not be discouraged by this.  It should be noted that if your character has no afflictions, then it is perfectly fine to omit this section from your application, rather than just leave it blank.
(Table of Contents)

  • Occupation: What your character generally does, usually to make money, but there are many in the Realms who either do not need to make money, or can live off the land.  Keep this in mind when filling out other sections.  Also please try and make the occupation fit the setting.
(Table of Contents)

  • Class: Similar to occupation, but different.  Your character could be a soldier by trade, but his class could be Swordsman, Axeman etc.  This section is not entirely necessary, but allows people to quickly pick out information about the character.
(Table of Contents)

  • Possessions: Please give us a list, with description if you wish (and in some cases, necessary) of items your character owns.  Be as detailed as you like, and if you have an exotic item, please let us know what it does, and give a good description of it.  You do not have to list all the characters worldly possessions if you don’t want to, just those that are notable and need to appear in the application.  This should include any weapons, and any magical items that your character may posses.

    It should be noted that characters cannot start with Mithril equipment unless they are of the Iollairiian Race.  Characters also cannot start with anything made from Adamantium.
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  • Appearance: What your character looks like.  This section is important.  Do not omit any detail, and pour anything that comes into your head down in this section.  This section will give your fellow role-players an idea of what their character might be looking at  when they write with you.  Your character should also stick within the supplied racial traits of appearance, detailed in the sections of the appropriate race.  Paint us a beautiful mental picture of your character.
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  • Personality: This really defines the character, and is more Important even than Appearance.  No detail should be spared here, every quirk, emotion or anything that defines your character should be put down in here.  Remember that there must be continuity with your Alignment, as if the personality does not fit the alignment, then one of them should probably be revised.
(Table of Contents) 

  • Skills: List any skills your character has, elaborating on how well he can perform each one.  Skills are things that can be learned such as Hunting, Tracking, Baking etc.  It is important that you state how well each can be done, and would be nice to elaborate on how each one was learned.
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  • Abilities: This section is often confused with Skills.  Abilities are things that your character has naturally.  Things that would be considered abilities would be good dexterity, reactions, keen senses, perception.  Again, explain how good the characters abilities are, but this time you will not need to explain how they got them (Though perhaps certain abilities are honed by the practice of some of the characters skills, this information can be useful as well).
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  • Knowledge: Similar to Skills, this is what your character has learned in their life.  Any languages they can speak should be listed here, as well as whether your character can read, write etc.  Any knowledge of History, Politics, Flora, Fauna should be put in here, and elaborated on how much they know on each subject.
(Table of Contents)

  • Magic: Hands down one of the most difficult sections of a character, both for the Author and Reviewer.  Because of the nature of magic, and its potential power, you cannot be vague about any detail to do with your magic. 
    First of all with magic one must understand the limits and bounds of it.  A character can pick from the types of magic (Types refer to a hierarchy from where the magical power is drawn).  Information about these general spheres can be found here).

    If you choose Divine, then you should also read about the Gods, and choose a deity from which your character draws power

    You can also craft your own system of magic, but you must explain it fully, and if it deviates from the accepted schools of magic, you should submit a draft to the Forge.

    Now that you have selected a Magic type, and possibly a system, you should think about the spells your character can cast.  In order to make spells balanced you should include a number of details about them.  I would recommend at least providing a number of examples, if not in fact all the spells you wish your caster to own.  Here is an example of a comprehensive template for spells:

    • Name: The name of your Spell.
    • Type: Type is useful but not necessary, this could range from varying types of sorcery, or the spells element.  It is just useful to give the spell a little classification.  Examples may include runic, elemental, illusion and so on.
    • Casting Time: How it takes to cast this spell.  This helps balance the spell a little, as it limits how quickly someone can throw out a huge spell.
    • Casting Method: Not entirely necessary, but this gives a good idea of what the caster must do to cast the spell.  It will vary depending on the magic system, and in some cases that caster may only need to think.  This just adds a little detail that helps build your character.
    • Range: How far can the spell travel?  Can it only effect as far as the caster can reach, or can it be tossed several feet.
    • Area of Effect: When the spell reaches its desired target, does it spread to a certain area.  This again depends on what type of magic it is that the caster is using.
    • Duration: How long do the effects of the spell last once it has reached its target.
    • Usage/Energy Drain: Another balancing aspect of magic.  Some spells are will be particularly tasking on the caster, while others are simple.  In this section, it is good to decide how much energy the spell uses from the caster/caster’s power source, or how many times a day the caster can use such a spell.  A good way to think about it is if the caster has a jug of water, each spell removes a certain amount.  A huge spell might remove half the water, while a tiny spell may only remove a small drop.  If you are a Video Gamer, you may want to think of it in terms of something like ‘Mana’.
    • Description: Describe what the spell will do, what it looks like, and so forth.

    Please note that this is just an example, you can have your spells in a purely descriptive form, or in fact in any form you wish, this just gives you a good idea of the sort of details we are looking for when you write about your character’s magic system.

    Note that if your character does not have magic, it is acceptable to remove the magic section.
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  • Strengths and Weaknesses: As personality is key to establishing who your character is, the strengths and weaknesses are key to the balance of the character.  It is simple enough to categorize them into five sections (one of which is optional)
       
    • Social: How does you character interact with others?  Is he charismatic an inspiring, but then prone to common bad moods? Perhaps your character is of high society, and has powerful friends.
       
    • Career: Are there advantages to your character's chosen career? Perhaps they gain a wide variety of experience from all over the world, but at the same time, the pay is not great and the risks are high.
       
    • Racial: This one is optional.  Racial strengths and weaknesses are detailed in the race articles.  You may have additional to add here, perhaps you character is afflicted by a disease that only affects those of his race.  Otherwise you can assume that this is covered in the library.
       
    • Combat: Where does your character shine in a fight, and where is he most vulnerable? Maybe they cannot fight at all.
       
    • Intelligence: How does your character think and solve problems? Where does his mental abilities come through, or fail?

    In the old days, we followed a zero sum when it came to all this.  Each aspect had to be balanced, and it was a good model.  As we have matured as a RP site, it has become clear that this can remove some interest from characters (only some, we have all seen very interesting perfectly balanced characters).  As such, we prefer to be close to a zero sum ruling, but it is not necessary.  Follow the spirit of the law.  The staff will judge your balance, and ask you to make changes accordingly, we are simply not as tied to the old way as we were (it is still a benchmark you should start with).
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  • History: What is the story behind your character?  We do look for a certain level of detail in this section, but you don’t need to write a novel about the character.  One thing to note is that the character application is OOC, so if your character has memory loss from the age of twenty onward, he still has to have a history, just that his character does not know about it, you, the player however, should know about it, as it will be key to developing your character.
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  • Additional Notes: Finally, is there anything else to say, that you feel doesn’t fit into any of the other sections, please put it here.  If you have an NPC companion such as a pet, you may wish to mention, or even write a ‘mini-profile’ for them here.  Also, if there is nothing, feel free to remove this section. This section is more commonly used in re-submissions of characters
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« Last Edit: August 21, 2016, 08:53:39 PM by Davin Ragal »

Offline Davin Ragal

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Application Codex
« Reply #2 on: September 19, 2013, 10:02:26 PM »
The Character Biography Template

Simply copy and paste the part under the coded section to your desired word processing package, and when you come to post, the template will work fine.

Code: [Select]
[b]Player:[/b]

[b]Name:[/b]

[b]Race:[/b]

[b]Origin:[/b]

[b]Age:[/b]

[b]Gender:[/b]

[b]Alignment:[/b]

[b]Afflictions:[/b]

[b]Occupation:[/b]

[b]Class:[/b]

[b]Possessions:[/b]

[b]Appearance:[/b]

[b]Personality:[/b]

[b]Skills:[/b]

[b]Abilities:[/b]

[b]Knowledge:[/b]

[b]Magic:[/b]*Magic Spell Template included below.

[b]Strengths & Weaknesses:[/b]

    [b]– Social:[/b]

[i]Strengths:[/i]

[i]Weaknesses:[/i]

    [b]– Career:[/b]

[i]Strengths:[/i]

[i]Weaknesses:[/i]

    [b]– Racial:[/b]

[i]Strengths:[/i]

[i]Weaknesses:[/i]

    [b]– Combat:[/b]

[i]Strengths:[/i]

[i]Weaknesses:[/i]

    [b]– Intelligence:[/b]

[i]Strengths:[/i]

[i]Weaknesses:[/i]

[b]History:[/b]

[b]Additional Notes:[/b]

Here is the Template for spells if you wish to use it (Feel free to make your own, or do it a different way):
Code: [Select]
[i][u]Name:[/u][/i]
-- [i]Type:[/i]
-- [i]Casting Time:[/i]
-- [i]Casting Method:[/i]
-- [i]Range:[/i]
-- [i]Area of Effect:[/i]
-- [i]Duration:[/i]
-- [i]Usage/Energy Drain:[/i]
-- [i]Description:[/i]

(Table of Contents)


« Last Edit: August 21, 2016, 08:53:27 PM by Davin Ragal »

Offline Davin Ragal

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« Reply #3 on: September 19, 2013, 10:59:22 PM »
The Aftermath

So, now you have submitted a character, and potentially have it approved.  You are itching to get started on the RP, and I won’t keep you back.  There are sections in the Grand Library that will help you with that.  During the Prelude to the 4th Age, any information you find lacking in the current Library can still be located in the Great Library.  These older documents will be subject to change, but measures will be taken to incorporate all characters.  Keep an eye on the Announcements surrounding this.

But there are still some issues to cover to do with characters.  These involve multiple characters, and character Development, as well as the Prestige Classes.

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Multiple Characters

As a member of Hidden Realms, you are allowed to have more than one character, up to as many you desire and feel comfortable with. However, if you wish to create a new character as a second, third, fourth, et cetera, please consider a few things first.

Can you actually manage to play all of your characters equally without holding back others in your roleplay threads? If not, please retire a character in place of the new one by posting in its approved application stating that you are no longer playing it; there is no need to delete the character.

Are you creating the character for the sake of roleplaying opportunities, or is it just because you like creating characters? Remember that our Gate Keepers are often busy assisting players trying to get their first character approved. Be considerate. By the same respect, please try to avoid retiring characters every other week for the sake of starting a new one.

As stated above, the character creation rules are such that you can have as many characters under your belt as pleases you. However, to encourage and nurture roleplay, restrictions have been placed to prohibit the constant swapping of characters. While you are most welcome to the freedom of as many characters as you would like, you must meet one of the two designated criteria before you can submit your next concept for review:

  • 1 month of active membership and at least 30 in-character posts with the last submitted character.

. . . or . . .

  • 2 months of active membership and at least 15 in-character posts with the last submitted character.


Under these restrictions, we will administrate a watchful eye on all characters when new concepts are submitted. We trust our members to follow the rules, but on the same token we wish to make sure that a player does not overburden themselves needlessly, nor sacrifice a first character in favor of a third. This is not to drive people away, but rather to be recognized as desiring that all players are happy with their characters and give them a chance. Remember, as indicated above there is always the option to retire a character if you are simply bored of it.

With these rules in place, we hope that the members of Hidden Realms enjoy the option to as many characters as desired and will continue to promote a healthy roleplay environment.

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Multi-Threading

As a member of Hidden Realms, you have the option to roleplay your characters in more than one place at the same time. This is governed by carefully set guidelines that must be followed should you choose to Multi-Thread. The goal of the system is to help members avoid being held back by slow posters, but also not to penalize the slower posters themselves. When all is said and done, the result is hoped to be a smoother roleplay experience.

The list below will state each of the guidelines and restrictions to be considered under this system. Please make sure you are familiar with them before you attempt multi-threading.


Guidelines and Restrictions

Right out of the Gate, a member may opt to join up to 2 roleplay threads with their character, not counting Special Events and Guild Initiations. However, the fun doesn't stop there; once a member reaches one of the following criteria with their character, they can join up to 5 roleplay threads with said character:

  • 15 in-character posts with that character.

. . . or . . .

  • 1 month of active membership with that character.

These numbers must be reached for second, third, and fourth characters, not just first characters. In other words, from the moment any character you've submitted is approved, you may join up to 2 threads with that character. Then, once you meet one of the criteria above with that character, you may then join up to 5 threads. As always, Special Events and Guild Initiations are excluded from this tally.

Now, to engage in utilizing this system the following guidelines must be adhered.

1. You must have a clear understanding of your character's chronology. Whenever you join and participate in multiple threads, you need to know where each of these events fall on your character's timeline in relation to one another.

To assist you in this endeavor, as well as help moderators check in on how things are going, it is required that you post a thread in the Catalog of Time—preferably with the name of your character in the subject. This thread will contain your timeline of roleplaying events for easy access. Enjoy!

2. You must be aware and remind yourself of the inherent problem of this multi-presence. For example, anything your character gains (IE: an ability/item/knowledge) cannot be used in a thread occurring earlier in his or her timeline; obviously, even though both threads are ongoing, they are not happening at the same time!

This little guideline applies in more ways than one: be wary of what happens at every turn, for any single event could affect another in your character's timeline—especially development. You may also make acquaintances with the same character in more than one thread at the same time. Try not to mix up interaction between the threads, lest you create a nonsensical paradox.

Further, this guideline can be extended to note that you cannot draw an item or skill out of thin air and claim that it will be acquired later, though in a thread that will be chronologically dated prior. The reasoning behind this should be obvious, for in addition to bending the rules on following your character's timeline, it is also an infringement upon the Spirit of the Law. So please, only utilize that which you have already previously gained through roleplay at the time of the post.

3. And lastly, do not overestimate your abilities to roleplay multiple threads at once. We are allowing a lot of leeway with this system, so much that players can have an upwards of 10 to 20 threads with but three characters. Please be modest. Do not overexert yourself for the sake of extra roleplay; you, as well as your fellow roleplayers, will appreciate and enjoy the experience all the more if you stick to an amount that you can handle. While such an event has never occured—and hopefully never will—be aware that the moderators will take action if someone is joining far more threads than they can handle.

Also, do be considerate of others. Any vacations, breaks, or leaves of absences will affect multiple threads under this system. Please try to keep your fellow players aware of any interruptions on your part, perhaps even withdrawing from the thread until time is on your side again. This doubles for occasions where you grow overburdened with too many threads.


The Hidden Realms staff hopes that every member will enjoy this most gracious opportunity to delve further into the realms of roleplay. This system was added for the benefit of everyone, and so we humbly request that all members strive to maintain the guidelines and restrictions carefully placed upon multi-threading. Thank you.

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Development and Re-submission

While you are RPing, your character will undoubtedly undergo several changes, whether they be changes in attitude, gaining of equipment, or even gaining of NPC companions.  This is all part of a developing character.  There will come a time when you believe you may need to re-submit your character, and we will be happy to go through it again with you.

The first thing to note about re-submissions is that it only requires a single GKs approval.  It would be preferable if you posted a list of changes with your re-submission so that we know what is changed, and link provided to the characters last submission, so we have a reference point.

Now this is not to say that if you make a change to your character, you should instantly re-submit.  This will just give the Character Moderators a headache.  Re-submit after several changes, or after big changes, and especially if the balance is called into question.  That way we can make sure your character is still appropriate for the setting.  It is also a nice way to mark the milestones of your character.

When gaining new items, powers, skills etc.  Be realistic, you can’t just make a single post gaining something super-powerful, it should be thought out and be a progression of threads.

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The Prestige Classes

A Prestige Class represents a huge milestone in character development.  It is achieved through rigorous roleplay, and allows that character access to new powers and skills beyond that of the Standard Class.  Don't be fooled though; it is not about having extra power. It is about being dedicated enough to reach such a level, and caring more about your character's story than whether or not they can fight an army single-handedly.  It is, basically, a reward for telling a good story.

Any questions regarding Prestige Classes should be directed towards a Keeper of the Gate or a Sentinel of the Realm.

Prestige Classes are not something that a player can make or apply for as a starting character, nor is it a good idea to create a character with the intention of it becoming a certain Prestige Class.  If you take time developing your character properly, s/he will gain and lose attributes depending on his or her view on the world, and their attitude will change, though it be only subtle changes in many cases.  After a time, your character's attitude will have changed significantly due to the style in which you roleplay them.  This is usually a good time to re-submit them.  You will also be able to have a better idea as to what Prestige Class they are best suited for applying for.  Starting with a Prestige Class in mind will force an unnatural development, which will probably end up with you playing the character totally different to how it is written.

While there is no set time on HR you must reach in order to apply for a Prestige Class, there are guidelines in each different class that must be achieved first before you consider submitting an application.  It's also advisable to keep track of all of your roleplay threads that explain how you began to work towards these goals before you even start achieving the guidelines set out by the specific Prestige Class (for example, many players keep a running history on their roleplay threads in their forum profile's history).  The available Prestige Classes are under The Veneratio in the Library.  This is by no means a definitive list, because players are constantly submitting new Prestige Classes to be considered. They must be scrutinized by and win a majority vote from the moderators of the Realm Council before it is accepted as an attainable Prestige Class.  The Realm Council must decide if it fits into the setting, and more importantly, if it is balanced in terms of the Prestige Class system.

Please note that because the list of Prestige Classes is not definitive, people should check up on what is available often so that, once you've reached a certain developmental point in your character's life, you know exactly what Prestige Class you think is best suited for your character.

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The Character Alignments

Alignment can be described as your character's world view--what kind of moral stands he or she takes, and how much he lives "by the book". This is a very useful tool in roleplaying, but many players don't understand it, and alignment either ends up being ignored, or being viewed as a hindrance. If you select your alignment carefully when creating a character, it can help in defining and developing your character.  Note: It is important to remember that the alignments are merely meant to serve as a guideline, a reference in which to help you better understand your characters actions. People are complex, and therefore your character must not strictly adhere to the description of the alignments therein. We merely ask that your character follow some semblance of what your chosen alignment stands for.

Lawful Good:
Characters of this alignment believe that an orderly, strong society with a well-organized government can work to make life better for the majority of the people. To ensure the highest quality of life, laws must be created and obeyed. When people respect the laws and try to help one another, society as a whole prospers. Therefore, lawful good characters strive for those things that will bring the greatest benefit to the most people and cause the least harm. An honest and hard-working peasant, a kindly and wise official, and a stern but fair judge are all examples of lawful good people.

Neutral Good:
These characters believe that a balance of forces is important, but that the concerns of law and chaos do not moderate the need for good. Since the universe is vast and contains many creatures striving for different goals, a determined pursuit of good will not upset the balance; it may even maintain it. Social structure itself has no innate value. If fostering good means supporting organized society, then that is what must be done. If good can come about only through overthrowing the existing social order, so be it. A soldier, who defies a commander's orders, so as to destroy something he or she sees as evil, is an example of a neutral good character.

Chaotic Good:
Chaotic good characters are strong individualists marked by a streak of kindness and benevolence. They believe in all the virtues of goodness and right, but they have little use for laws and regulations. They have no patience with people who try to push folk around and tell them what to do. Their own moral compass guides their actions, which although good, may not always be in agreement with the rest of society. A wandering monk who helps those in need is an example of a chaotic good character.

Lawful Neutral:
Law and organization are of paramount importance to characters of this alignment. They believe in a strong, well-ordered government, whether it is a brutal tyranny or benevolent democracy. The benefits of organization and regimentation outweigh any moral questions. An official determined to ferret out traitors at any cost or a soldier who never questions orders is a good example of a lawful neutral character.

True Neutral:
A true neutral character can generally be grouped into two categories: those who believe in the ultimate balance of forces, and those who simply do not care about either good or evil. Characters who believe in keeping both good and evil balanced can oftentimes find themselves supporting the good guys, only to switch over to join the enemy's forces once they are brought to the brink of destruction. Those who choose to ignore both good and evil may find it hard to make judgments on their own, and can most usually be found as simple followers within a group of adventurers.

Chaotic Neutral:
Chaotic neutral characters believe that there is no order to anything, including their own actions. With this as a guiding principle, they follow whatever whim strikes them at the moment: Good and evil are irrelevant when making a decision. Chaotic neutral characters are extremely difficult to deal with; the only reliable thing about them is that they cannot be relied upon! Such people might cheerfully and for no apparent purpose gamble away everything they have on the roll of a single die. This alignment is perhaps the most difficult to play. Lunatics and crackpots tend toward chaotic neutral behavior.

Lawful Evil:
These characters believe in using society and its laws to benefit themselves. To them, structure and organization elevate those who deserve to rule and provide a clearly defined hierarchy between master and servant. Thus lawful evil characters support systems that protect their own concerns; if someone else suffers because of that, too bad. Such people obey laws out of fear of punishment rather than any higher moral code. Because they may be forced to honor an unfavorable contract or oath, lawful evil characters are usually very careful about giving their word. Once it is given, though, they break their word only if they can find a way to do so legally. An iron-fisted tyrant and a devious, greedy merchant are examples of lawful evil people.

Neutral Evil:
Neutral evil characters are primarily concerned with themselves and their own advancement. If there is a quick and easy way to gain a profit, whether it is legal, questionable, or obviously illegal, they take advantage of it. Those of a neutral evil alignment have no particular objection to working with others or, for that matter, going it alone. They typically base their allegiance on power and money, which makes them receptive to bribes. They have no qualms about betraying their friends and companions for personal gain. An unscrupulous mercenary, a common thief, and a double-crossing informer who betrays people to the authorities are typical examples of neutral evil characters.

Chaotic Evil:
These characters are the bane of all that is good and organized, motivated solely by the desire for personal gain and pleasure. Chaotic evil characters see absolutely nothing wrong with taking whatever they want by whatever means possible. To them, laws and governments are tools of weaklings unable to fend for themselves. The strong should take what they want; the weak are to be exploited. When chaotic evil characters band together, they are not motivated by a desire to cooperate, but rather to oppose powerful enemies who threaten their personal interests. Such a group can be held together only by a strong leader capable of bullying underlings into obedience. Leadership of this sort is based on raw power, so a leader is likely to be replaced at the first sign of weakness by anyone who can grab the position, whatever the method. Bloodthirsty bandits and brutish monsters of low intelligence are fine examples of chaotic evil personalities.

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Questions not Answered?

While we try to answer all your questions, it's no guarantee that we'll have all the answers you're looking for. If you cannot find the answer in the Library, or cannot get in touch with one of the GKs, then don't hesitate to post your question in the Q&A Forum, but please have a look to see if your question has already been asked before. If not, some of the other members or other moderators will be more than happy to answer your question for you.

The Final Words

Finally, welcome to Hidden Realms, and enjoy your time here.

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« Last Edit: August 24, 2016, 06:41:18 AM by Davin Ragal »

Offline Davin Ragal

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« Reply #4 on: August 21, 2016, 08:52:05 PM »
The Trivia

This section is for any additional trivia that might come up in the Q&A board, announcements or realm development that is pertenant to Character Applications and Development