November 23, 2017, 09:13:40 PM

Author Topic: The Wastes  (Read 364 times)

0 Members and 1 Guest are viewing this topic.

Offline Zyrphath

  • Sentinels of the Realm
  • Ancient
  • *****
  • Posts: 2.830
  • Realm Overlord
    • View Profile
The Wastes
« on: November 20, 2016, 07:11:20 PM »
The Wastes


Introduction

What is now the Wastes, was once a great, beautiful and prosperous land - the Elf-kingdom of Loriath. The land itself took such a toll during the conflicts of the Sundering that it eventually broke apart, some falling into the ocean, some becoming void of the life and beauty that it once had. The scarred, beaten remains of Loriath that didn't fall into the ocean is now known as the Wastes.

Promising nothing but ill-fortune, the Wastes is possibly the most inhospitable region on Entar. Bearing nothing but ashen rocks, dirt, sand, and rubble, the Wastes are a barren plain of sorrow and evil. Shadows from the few hills and mountains in the west distort across the harsh surface casting wicked shrouds of darkness over the land with every passing sunset as the great eastern peaks of Khalar and Valgard cast them with each coming sunrise. To the south, a wall of icy mountaintops blocks the passage.

Little to no vegetation resides, or it should rather be said decays, upon the cold landscape. Should one gaze upon the seemingly never-ending view the badlands have to offer, one’s vision might forever be tainted by the colorless array before them; predominantly, blacks, grays, browns, and whites will be all one will see in such a land. What little land there is furnished with twisted, sickly trees and wrangled plants is often due to a lack of exposure to the harsh terrain’s touch, and even a lack of exposure to the creatures that abide in the Wastes… possibly for more reasons than an outsider would want to know.

Water is scarce in the Wastes, and what little that isn’t frozen tastes rancid and defiled. Dark, murky pools of water are the only sources found to grace the ashen lands with their presence; pools with a taste so foul, it is more than likely that the “life-sustaining” water would take life rather and give it. The lands carry a frost-bitten sort of feel, being wickedly cold and dangerous. Permafrost, and more often than not ice, covers the land in a wretched blanket. Snow is not uncommon in the Wastes, but a warm draft of air definitely is.

Boasting a sullen look, many find the Wastes to be an inhospitable wasteland. Few survive within it, and even fewer wish to survive in it. Cities are nonexistent upon the rocky surface. One would be lucky to even find as much as a hut in their travels across the Wastes. The creatures that do manage to survive are the sort none would wish to come face to face with, even the more humanoid ones. Raised to survive in such a desolate land, the creatures of the Wastes are rough and coarse, and hard to find.

Quite simply put, the Wastes are everything that their name implies, at least in regards to their surface. Below, a seemingly endless traversal of maze-like caverns leads to the vast and terrifying, subterranean land of the Dark Elves, the Underdark.

Major Cities

The Wastes are nigh inhabitable, very little traveled decimated region of Entar.  As such there is no such thing as an existing city on the wasteland.  Even small pockets of nomadic settlers, forced to live here out of necessity or exile alike, but there is nothing that constitutes a known settlement.

Other Towns and Cities

Regretfully, as above, due to the harsh nature of the land, The Wastes is home to no particular towns or villages. The few camp-making inhabitants it is home to are few and far between, and the camps themselves are small, disorganized and highly nomadic due to both weather and natural predators.

The Countryside

While few in numbers, The Wastes is home to a couple of landmarks of note:

The Elghinyr Plains

Located on the north-eastern corner of the Wastes, the Plains of Elghinyr, also known as ‘The Dead Plains’, are the sub-region that is the foundation upon which all the tales of woe and misfortune from the ill-fated Entarian travellers who came to this god-forsaken land have been woven. It is the easiest land-based route of access, despite passing by the Dragon Vale, venturing through the Gate (a tiny, yet traversable pass in the mountains - the only one of its kind). The terrain is flat and cold, with virtually no rocks sprouting from the eroded soil; nevertheless the grounds are cracked and profound chasms can be found every few miles. There is no water of any kind, not even rain, even though the weather conditions threaten to suggest otherwise, for there’s always turbulence in the skies and dark clouds bringing down bolts of lightning every other day. There is no life in this area of the Wastes; no plants ever grow and the animals are quick to perish after a few days of roaming. There are no settlements or cities in this region, not even underground.

The Wasteland

The Wasteland is the largest sub-region of the Wastes, occupying virtually the entirety of the lands between the Plains of Elghinyr and the Mountain Chain of the Ered Lithrai; they also extend through the northern coastline of the Wastes that surrounds Elghinyr and through most of the regions that border the Khalar range on the eastern side, with the exception of the Southern fields of Desolace. The Wasteland, although not as lifeless and inhospitable as the Dead Plains, is quite a harsh land, with little vegetation and water sources, and yet inhabited by a great number of wild beasts, most of which are quite violent. The weather is also rather relentless in this part of the Wastes, with great blizzards forming during the months of winter and harsh gales with the coming of the summer. Nevertheless, life has managed to prosper in this region, a view that is widely enforced by the fact that this is where most of the Orcish and Barbarian settlements are located.

  • Shrine of Ahn'Zshirai: Rumored on the very far fringes of society to be the burial site of an ancient beast-god, the shrine dedicated to the never-yet-seen figure of Ahn'Zshirai attracts a fair amount of attention. Oft visited by deranged cultists, crazed desert dwellers and other desperate ilk, the shrine is extremely dangerous - the trek through the Wastes being perilous enough in itself.

The Van'war Barrows

The Barrows are located between eighty and a hundred-and-fifty miles north of Shar’oloth; they border with the Ered Lithrai to the west, the Blood-Red Sea to the north and the vast Wasteland to the east and south. The land is shaped much like a waning moon and is entirely formed of a series of hills, the highest of which elevates at a height of six hundred feet. The temperatures in the Barrows are always low and the skies are clouded for the most part of the year; however, not a drop of rain or snow ever falls, but massive fog banks coming from the sea often fill the terrain, humidifying the soil and allowing plants to grow. The Barrows are used as funeral grounds by the Drow of most of the Wastes; however, their abundant vegetation has been widely coveted in the past by Orcs and Humans alike, which has led to more than a few confrontations and the establishment of a special guard whose sole purpose is to keep any non-Drow trespassers from profaning the tombs of their ancestors.

Ered Lithrai

This mountain chain is the clearest mark left of the Sundering and the destruction of Loriath, for it was this cataclysmic event the one that caused the volcanic peaks to sprout from the bowels of the earth, spreading throughout the entire western corner of the Wastes. The Ered Lithrai received their name from the old Elvish Tongues and it translates literally as ‘Mountains of Ash’, and not without reason since most of the mountains are actually massive volcanoes, some of which have turned dormant over the years. That is not to say, however, that there are no active volcanoes in the area; in fact there are several craters that present great activity and threaten to erupt in any minute. The Ered Lithrai, as anyone can easily guess, are a land of high temperatures and black skies; however, because of the constant volcanic activity, the ground, and most importantly, the underground, is bursting with great amounts of minerals, including metals that can be used in forgery and precious stones. The Drow that occupy this region are known to be great craftsmen and miners.

Desolace

This small portion of terrain located on the south, bordering the Great Northern Wall to the southeast, and the Wasteland to the northwest, is a land abandoned by the Drow and left to the Barbarian and Orcish tribes and inhabit it. The Drow named it ‘Desolace’ for it is quite simply a barren land where little plants grow and the animal population is greatly reduced; however Orcs and Humans have fought for this territory during centuries now and the conflict has had its impact of the ground. The rituals and spells used in the battles and the rivers of blood and have been shed during this conflict have coloured the ground with a red hue, and the bones of those who have fallen in combat adorn the landscape, piling up with every passing day since no side seems willing to give in. There’s not much to say about this land except that the Drow have been watching it closely from the shadows for many decades; they wait patiently for the day when the tides turn in favour of either side and the conflict comes to an end, so they can raid the lands and take them for themselves, mostly because they’re more interested in what lies underneath.

  • Zal'Rigosh Docks: At the western bank of The Wastes, an old Orcish dock remains. In the past, the occasional merchant would set up shop at Zal'Rigosh, and a small collection of shacks served as a make-shift tavern. These days, the docks are all but abandoned. A small band of orcs still keep the docks open, though it is considered a rogue and dangerous route.

Organization

No overt organizations make their home in the Wastes.  There is no law or order in the wastes, the governing forces are that of the elements and the sheer hazards of this dangerous and desolate place.  As mentioned, small pockets of nomads can be found in parts of the Wastes, none that could even muster or constitute a ruling body.


Credits

  • Original Concepts and Write-ups: Malygos & Mysri
  • Revised Edition: Zyrphath & Davin Ragal
« Last Edit: November 22, 2016, 07:45:20 PM by Davin Ragal »
Tome of Darkness


Avatar and sig-render by Silverbobcat

Offline Davin Ragal

  • Sentinels of the Realm
  • Myth
  • *****
  • Posts: 1.721
  • Son of Dicaspia
    • View Profile
Re: The Wastes
« Reply #1 on: November 21, 2016, 09:53:05 PM »
Looks good to me, contentwise, though it does slightly break the templating idea compared to the rest of the nations.  I realize the wastes differs the most, so I am not going to make it a deal breaker, but perhaps having:

Major cities

none blah blah

Othe towns and cities

As above none blah

Countryside

Lot more here, basically have all the info under here

Organization

Really none...maybe mention that there are very small nomadic tribes or something

I dunno, up to you really as it is a fairly unique place

Offline Davin Ragal

  • Sentinels of the Realm
  • Myth
  • *****
  • Posts: 1.721
  • Son of Dicaspia
    • View Profile
Re: The Wastes
« Reply #2 on: November 22, 2016, 02:18:16 AM »
I have re-formatted to fit the theme of the other documents.  Feel free to change the picture, but otherwise I think this is ready for the library

Offline Zyrphath

  • Sentinels of the Realm
  • Ancient
  • *****
  • Posts: 2.830
  • Realm Overlord
    • View Profile
Re: The Wastes
« Reply #3 on: November 22, 2016, 08:18:00 AM »
The new format fits better and the additions are a nice touch. Hereby I stamp it approved.
Tome of Darkness


Avatar and sig-render by Silverbobcat