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Offline Davin Ragal

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« on: August 16, 2016, 01:26:45 AM »
Daidlin the Dreamer

Rejoice, for I am revelry, creation incarnate

The Divine




| Lawful  Good
| Neutral Good
| Chaotic Good
| Lawful  Neutral
| True    Neutral
| Chaotic Neutral
| Lawful  Evil
| Neutral Evil
| Chaotic Evil

Spheres of Influence

Art, Dreams, Inspiration, Revelry


Prior to The Sundering, Daidlin was often considered a minor god. He did not have a highly organized priesthood, and was generally believed to be a god of parties and high times. He was to be honored at harvest time and during gregarious parties, but beyond that, had little effect on the day-to-day lives of mortals. Although Daidlin’s sphere of spiritual influence has since expanded, he is still (especially among the lower classes) thought of as the Wine God. To this day, the highest compliment a host can receive is to hear one of his guests proclaim: “We dine with Daidlin tonight!”

But after The Sundering and the fall of Maedhros, a great spiritual vacuum appeared in Entar. People began to seek solace in previously overlooked gods, Daidlin among them. Daidlin began to be seen as the god of not just revelry, but of all things joyous, refined, and pleasurable. Daidlin quickly became associated with art and inspiration, and gained enormous influence in the upper and middle classes.

It wasn’t long before people began to discover Daidlin’s preternatural ability to inspire untrained artists and allow them to produce masterwork-quality art. A rather impromptu Priesthood of Daidlin appeared, sprouting up in various locations around Entar. Priests began to congregate in secluded monasteries, each congregation focusing on one specific art form or trade. Soon thereafter, Entar’s aristocracy developed a taste for artwork produced in these monasteries. Suddenly, the disorganized, fledgling Priesthood of Daidlin rivaled the ancient, secular Guilds.

The priesthood’s rivalry with the Guilds extends beyond mere economic competition. The Priesthood of Daidlin seems to stand in direct contrast to the time-honored practices of the Guilds. Whereas the Guilds preach uniformity, adherence to technique and obedience to one’s master, the priesthood creates art through spontaneity and personal inspiration. The Priesthood of Daidlin gives only minimal training to initiates in their chosen art form- after that, they use their faith in Daidlin and their own creative energies to create masterpieces. The Priesthood of Daidlin seems to be diametrically opposed to everything the Guilds believe in, and relations between the two groups are frosty at best.

Daidlin himself is often seen as a highly mysterious, aloof individual. He is something of a trickster-god, often harassing and toying with his own followers (though he ultimately protects and nurtures them in the end). He has retained much of the jocularity and good-nature of his image as the Wine God of yore, and is often depicted laughing, drinking, playing tricks, and generally having a good time.

Beneath Daidlin’s benevolent, even clownish outer image, however, lies true godly power. Daidlin is also the god of dreams, illusions and nightmares, the master of all that is ethereal and unseen. It is due to this that he is sometimes called the Lord of the Fae, and is thought to perhaps keep the Fae Realm as his kingdom. No Fae-Kithain has ever confirmed or denied this- although they will admit that Daidlin is a particularly likable god.


Most of Daidlin’s faith magic bears a remarkable resemblance to sorcery, especially the school of illusion. Priests of Daidlin are very concerned with beauty and imagery, and even regard their magic as a sort of art. Daidlin’s priests are capable of summoning up remarkably complex illusions, whether they be for self-defense or simple aesthetic pleasure.

Particularly powerful priests of Daidlin can sculpt more dangerous illusions, allowing them to better defend their beliefs and colleagues. They can curse their enemies with terrible, mind-shattering nightmares, blind them with an illusionary haze, or simply misdirect and distract them. Some priests are able to tap into Daidlin’s infinite understanding of the mortal subconscious, granting them abilities akin to mind-reading.

Priests of Daidlin, however, are particularly well-known for their ability to channel “divine inspiration”. Once every three years or so, even the humblest priests of Daidlin can invite The Dreamer into their minds, allowing them to produce masterwork-quality objects no matter what their level of training might be. This can only be accomplished after months of meditation, and only in the priest’s “affinity” trade. But the rarity and remarkable quality of these “divine” pieces make them extremely valuable.

Users of Daidlin's divine power tend to be non-combatant, either using the magic for defense or the art of creation, even occasional revelry.



Daidlin is generally depicted as a richly-dressed, slightly androgynous man. He is normally dressed in light green and cream tones, and usually wears a vest, pantaloons, and a fine shirt. He is often depicted with a mask and a cane with a large emerald for a handle, granting him a mysterious and patrician air. Sometimes the figure is shown with tools of various trades, depending on who produced the image. A portrait of Daidlin produced at a Monastery of Painting, for example, would probably show Daidlin with a brush, but an icon of him produced at a Monastery of Metalworking would likely portray him holding a hammer or standing beside an anvil.


Emeralds, masks, an eye.


Creamy white and pastel green

Sacred Objects

The Priesthood of Daidlin considers all works of art sacred, and it is possible for a priest of Daidlin to draw energy from a particularly beautiful statue, painting or other item. There is one artifact, however, one piece of art that transcends all others, making it the holiest object on Entar among The Dreamer’s faithful.

It is known as The Eye of Daidlin - a bejeweled statue depicting nothing more than a human eye. The eye is about six feet in diameter, with an eyelid and frame of solid gold. The white of the eye is represented by a sea of pearl-inlaid gold, and the iris is made of dozens of flawlessly-cut emeralds. The pupil is made of a lustrous, unidentified black material. Its official value, according to the government bookkeepers of Elenion, is listed as “inestimable”.

The Eye of Daidlin has existed since the First Age, and according to legend, was crafted by The Dreamer himself as a gift to his disciples. It currently resides in the Temple to Daidlin in Elenion. The Priesthood of Daidlin appreciates The Eye not only because of its beauty and its supposedly divine origins, but also because the strange powers it possesses. It is said that those who are truly faithful to Daidlin, upon gazing into The Eye, will immediately be struck with powerful, prophetic visions. The Eye has become a major symbol for Daidlin, and naturally, thousands of pilgrims flock to see it each year, hoping to have their fates revealed to them. Most see nothing, but those who are blessed with visions have predicted assassinations and cosmic events. Some have even had their own deaths revealed to them.

Sacred Texts

The Priesthood of Daidlin has no official sacred texts. They consider all art sacred, and include great works of literature and poetry in their definition of art. Due to the subjective nature of art, no one piece has ever been universally agreed upon as the “greatest” or “purest”, and each individual monastery is likely to have its own libraries and preferred books.



Daidlin loves art, and those who dedicate their lives to creating art. Even secular artists and guild-masters are favored by Daidlin- although they do not use the priesthood’s preferred methods, their goal is perfectly admirable.

Daidlin will also protect those who appreciate fine art. Nobles wishing to earn Daidlin’s favor will become patron to several artists, and commoners suffering from insomnia or bad dreams have been known to trek miles to the nearest art gallery in order to ease their minds.

Those who do earn Daidlin’s favor can expect success in their artistic endeavors, sudden bursts of divine creativity, and pleasant dreams.


Daidlin is a particularly good-hearted god and remarkably slow to anger. One way to surely get on his bad side, however, is to destroy or vandalize a work of art. The Priesthood of Daidlin considers all artwork sacred, even pieces devoted to other gods, and smashing a portrait or statue is akin to spitting in Daidlin’s face.

Thieves, counterfeiters, and plagiarizers will also earn Daidlin’s scorn. Art should be produced through hard work or divine inspiration, never forgery. Mages who delve too deep into Daidlin’s mysteries can also cross him. In the past, sorcerers have often attempted to exploit the Fae-Kithain, the Fae Realm, or the human subconscious as power sources for their magic. Most of these sorcerers meet terrible fates, perhaps due to Daidlin’s subtle influence.

Those who earn Daidlin’s wrath can expect to fail miserably at any artistic endeavor they ever attempt, feeling completely sapped of creativity and inspiration. Daidlin or his priests may also curse a heretic with terrible nightmares or chronic insomnia, sometimes driving the poor soul mad. Daidlin reserves his ultimate curse, however, for those truly deserving. Those who offend Daidlin terribly and irreparably can be cursed with Eternal Wakefulness, doomed to never enter the realm of dreams again, exhausted and anguished until their miserable death.

The Faithful

The priests of Daidlin look rather like ordinary artists. Priests from a Monastery of Painting will wear pigment-smeared smocks, while priests from a Monastery of Metalworking will likely be caked with soot, ash and sweat. On the rare occasions that the priests of Daidlin endeavor to look “priestly”, they will don some simple vestments consisting of light green robes and shoes.

The day to day life of one priest of Daidlin to the next will differ greatly, depending on which type of monastery they inhabit. Each monastery, and indeed, each individual priest, has what is known as an affinity craft. Each monastery will be devoted to one particular type of artwork, with some art forms being more common in one region than another. One will find many Monasteries of Metalworking in Valgard, for example, but one will probably only find a Monastery of Calligraphy in Nijon. There is a monastery for almost every single art-form imaginable somewhere in Entar, however, including Monasteries of Carpentry, Monasteries of Poetry, and Monasteries of Dance. Even the smallest places of worship to Daidlin will have an affinity craft, even if nothing is really practiced or created there. The Temple to Daidlin in Elenion, for example, is said to be devoted to the 'art' of diplomacy and rhetoric.

Daidlin's priesthood are a secluded bunch, their days spent either honing their craft or practicing dream interpretation. Dream interpretation is an important practice for the priesthood; they believe that dreams are divine images sent by Daidlin, and understanding their nature can allow one to foretell the future and know things otherwise unknowable. Priests of Daidlin are usually more than happy to interpret the dreams of travelers for a small donation. They also believe that the realm Aylenur, the Dream Veil, is lorded over by Daidlin, being a primary medium of his expressions. For these reasons and others, most who follow Daidlin also hold the Fae-Kithain in high regard.

The Priesthood of Daidlin is divided into three simple ranks. Initiates to the Priesthood are known as Apprentices, and they are taught the basics of the affinity trade which will eventually allow them to produce works of divine inspiration. After an Apprentice produces his or her first divinely-inspired artwork, they become full-fledged Priests. Priests form the bulk of the Priesthood, but above them are the High Priests. The High Priests are not necessarily more skilled or more important than ordinary priests, but they do have extra duties, including overseeing individual monasteries, dealing with clients interested in buying artwork or donating to the monastery, or staffing the Temple of Daidlin in Elenion.


The Priesthood of Daidlin is very popular among the upper and middle class, and monasteries can be found near all of the major cities, dotting much of the surrounding countryside. Other religious organizations, even those devoted to Jherad, Valdriel, and other dark gods, tend to tolerate the Priesthood of Daidlin. They defend all art, after all, including the religious icons of other priesthoods. Although the Priesthood of Daidlin has no real political or spiritual obstacles, they often face a very strong economic enemy. The secular Guilds have long been at odds with the Priesthood of Daidlin, and a monastery will never coexist with a guild’s headquarters. One will be hard-pressed to find a Monastery of Metalworking in the ancient forges of Khalar, for example. Sometimes the competition between the Priesthood of Daidlin and the Guilds escalates to the point of violence and espionage, but only very rarely.


"When mortals on a pillow lay
and forgive the rigors of the day,
the rings and kings and sordid things
of this world do melt and fade away.
For when we mortals succumb to sleep,
we are transported to Lord Daidlin's keep
and in this tranquil quietus reap
the treasure of idle thoughts long-steeped."
-Excerpt from the poet Alve's "Songs of Gods, Beasts and Men"


  • Original Concept and Write-up: Two Moons
  • Revised Edition: Davin Ragal & Zyrphath
« Last Edit: September 21, 2016, 09:48:56 AM by Zyrphath »

Offline Zyrphath

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Re: Daidlin
« Reply #1 on: September 21, 2016, 09:51:24 AM »
Made a few small additions, mostly to the section about the faithful, making mention of the dream realm and the fae. It makes explicit what I figured would be almost necessary due to the priesthood's obsession with dream interpretation. If you are happy with the changes we can ship it off.
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Offline Davin Ragal

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Re: Daidlin
« Reply #2 on: September 22, 2016, 01:24:14 AM »
These work for me, moving to the lib