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Offline Zyrphath

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Minor Races: Halflings
« on: July 26, 2016, 05:08:07 PM »

Relatively small and keeping to themselves, Halflings are a people of great hospitality (once you get to know one) and a sometimes mischievous joy for life. They are tinkerers as well as thinkers, and yet, most are content with the simple life.

Racial Details

Physical Appearance

Halflings are small creatures who are more comparable to humans in body build than to dwarfs as their bodies are of slim to average build. At adulthood, their height can range from just over 2 feet to around 3 feet. Men tend to be taller than women, but each is equal in terms of average muscular development. They can have a variety of hair colours, though they tend to be on the darker side of the hair spectrum and are often somewhere between wavy and very curly. Halflings tend to wear their hair longer than their human counterparts and is often seen as messy or scruffy by comparison.

They have large eyes comparative to the rest of their face and their eye colour can be a wide range of colours, but tend to be on the lighter range of grey, blues, and greens and occasionally hazel. Their ears tend to be slightly large in proportion to their heads, but they are often hidden on their hair. Their other facial features tend to be more delicate than that of dwarfs or gnomes, allowing humans to compare them to human children.


Halflings are a race of traditions. Skills, knowledge, and trades are often passed down family lines in the depths of the forest. Halfling families tend to interact with the same human family or town for generations to get their needs met and to trade their wares. Trade routes are generations old, and make the possibility of getting a variety of foods (such as the ones they can't collect themselves) in several parts of Eldanar a reality, making the need for hunting - a very difficult thing for such small a people - a non-necessity.

They are very small and weak at birth. They tend to be carried in woven slings by their mothers for the first months, and then around by various family and clan members until they are able to walk. The young are well guarded by the adults as the woods have claimed too many a young halfling's life.

Important moments are celebrated such as weaning parties around the age of 3 and a large celebration is often held when the halfling comes of maturity. Burrowing and the building homes are celebrated.

More males than females are born and some males remain bachelors their whole lives. Unlike in humans, males normally live longer than females, meaning most males will be widowers at the end of their lives.

The passing down of traditions and tasks along the male line is considered very important. Females tend to be in the shadows of halfling history and have yet to become as important in the halfling way of running things. Many female halflings are now leaving home at a younger age and seeking lives with other races where females are seen as equal. This has yet to produce any successful offspring though.


Most Halflings tend to be divided among Lawful Good and Neutral Evil. Halfings are raised among the laws of nature and laws of code among their own kind and this is an engrained attribute that the laws are there for a reason and they need to fit into their place among them.

Lawful Good Halflings try to benefit as many people and harm as few within the laws of nature, their own community, and of the land. They tend to be the homebody types, though can be pushed to adventure if needed for the greater good. They are often the farmers and gatherers of the land and the halflings who work to a trade or skill such as wood craftsman, and town herbalists. They tend to be older or among many older halflings.

Neutral Evil Halflings tend to see the laws as something placed before them as a puzzle to unlock, a need to keep society happy, but can be managed around to get what they want. They tend to be the performers, using slight of hand and knowledge of the loopholes of the laws to keep them out of trouble.

Some go Halflings go against this grain of laws and forage out on their own. Some halflings, mostly the young adults, go out on their own without the 'constraint of their parents' to do good and to prove they can help the outer reaches of society even as halflings and these halflings tend to be Chaotic Good. Chaotic Good halflings see no need to incorporate themselves in the laws or traditions of their parents and just want to help. These are the adventurers, the writers, many herbalists and homeopaths and they tend to be on the younger side of the age spectrum.


Halflings are, by comparison to most sentient life in Entar, tiny. But much like the dwarves, it is unwise to cast them aside for they can be formidable. Halflings have a unique outlook on life, and their creativity as well as ingenuity is as good as unmatched in all of Eldanar. With superb memory and strong problem-solving skills, Halflings are not only naturally skilled students of any academic venture, but they make for excellent mages and contraption-makers.


The following are the averages for the halfling lifespan. The vast majority of halflings should fall under the categories of 'Adult' or 'Middle Age'. A character can be a 'Youth', but that character bio must reflect an appropriate lack of skill and experience for that character. The 'Elderly' category constitutes a character of extremely advanced age for his/her race. Most characters would die of natural causes in late 'Middle Age' to early 'Elderly'. The 'Dead By' age, while not written in stone, is an age that very few orcs ever achieve, and fewer still ever reach beyond it.

  • Youth: 15 - 24
  • Adult: 25 - 99
  • Middle Age: 100 - 174
  • Elderly: 175 - 249
  • Dead By: 250

Cultural Attributes


Halflings tend to not be taken seriously by most other races. They are seen as child-like and mischievous by the taller races and are not hired or allowed to work with many of them as they are seen, inappropriately so, as either too naive or too tricksy to be trusted with serious work.

Due to this, Halflings tend to stay to themselves deep in the thickets of the forests and hills, and work well with the Fae-folk that resides in those areas. They are quite social with each other though, as the thriving halfling community in the rustic city of Anorien in Andúnë shows.

Many of the younger Halflings are trying to interact more with the other races, but this has yet to give any significant change in the workings between Halflings and the rest of the world. Most younger Halflings enjoy socializing with the outside world despite the unfair prejudices they often face.


Halflings tend to live in fertile, wet forest areas. They have no distinct land in Eldanar, which they would claim as 'theirs', but though they would travel along most of Eldanar, it would be rare to find one in the Wastes or the underground areas of the Dwarfs and Gnomes.


Halflings speak what has become known as Common, the evolved form of the "Old Tongue". It has become the universal language among all races, and most halflings are now taught Common along with any family language. There are some older books written in the 'pure halfling language' but this is only known to the very old among this race as it has been forgotten other than for some ritualistic needs as the Halflings integrated with the other races.


There is no set of deities that halflings pray to. Most halflings prefer to believe that there is a power in the Universe that will listen to them without calling on a particular name.
« Last Edit: July 27, 2016, 12:00:37 AM by Zyrphath »
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Offline Davin Ragal

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Re: Minor Races: Halflings
« Reply #1 on: July 30, 2016, 12:55:48 AM »
Approved very late...